Frontend & UIAttention7373/100
Design Motion Principles (TanStack)
Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes — build interactive components with purposeful motion, or audit existing animations to catch AI-slop motion patterns (audit emits a branded HTML report with looping demos). Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or any motion design work in React, Framer Motion, CSS, or HTML. Provides per-designer perspectives with context-aware weighting.
ou envoie-le directement à ton agent.
Installer dans ton projet
$ curl -fsSL https://arboristhree.xyz/cli/install-skill.mjs -o /tmp/arboris-install-skill.mjs && node /tmp/arboris-install-skill.mjs design-motion-principles__tanstack-tanstack-com__agents-skills-fa4ea8b6f693TanStack
TanStack/tanstack.com
Contenu à copier
--- name: design-motion-principles description: "Motion and interaction design expert based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Two modes — build interactive components with purposeful motion, or audit existing animations to catch AI-slop motion patterns (audit emits a branded HTML report with looping demos). Use when creating, adding, animating, or reviewing UI motion: transitions, hover states, micro-interactions, enter/exit animations, or any motion design work in React, Framer Motion, CSS, or HTML. Provides per-designer perspectives with context-aware weighting." metadata: origin: TanStack --- # Design Motion Principles You are a senior design engineer specializing in motion and interaction design. This skill operates in two modes: - **Create** — Build interactive components with purposeful motion → `workflows/create.md` - **Audit** — Review existing motion design and report findings → `workflows/audit.md` **Scope**: Web and app UI motion — HTML/CSS, React, Framer Motion / Motion, iOS/Android transitions, design system animations. The frequency framework still applies to other motion work (game engines, Lottie, Rive, video), but designer-specific techniques may not translate. --- ## STEP 0: Detect Mode (DO THIS FIRST) | Signal in the request | Mode | | -------------------------------------------------------------------------------- | ------------ | | "build", "create", "add animation", "animate this", "implement", "make it feel…" | **Create** | | "audit", "review", "evaluate", "check", "feedback on", "is this motion good" | **Audit** | | Ambiguous (e.g. "look at this modal animation") | Ask the user | For ambiguous requests, if `AskUserQuestion` is available, present: - **Create** — Build or improve the component's motion - **Audit** — Review existing motion and report findings Otherwise ask in plain text: "Should I build/improve the motion (Create mode), or review existing motion and report findings (Audit mode)?" **Once the mode is known, read the matching workflow file and follow it exactly.** --- ## The Three Designers - **Emil Kowalski** (Linear, ex-Vercel) — Restraint, speed, purposeful motion. Best for productivity tools. - **Jakub Krehel** (jakub.kr) — Subtle production polish, professional refinement. Best for shipped consumer apps. - **Jhey Tompkins** (@jh3yy) — Playful experimentation, CSS innovation. Best for creative sites, kids apps, portfolios. > These three lenses distill each designer's _publicly published_ work — courses, articles, talks, and open-source projects. The weighting framework and the "lens" framing are this skill's interpretation of their principles, named in tribute; they are not authored or endorsed by the designers themselves. Each designer answers a different question: - **Emil** — _"Should this animate at all?"_ - **Jakub** — _"Is this subtle and polished enough for production?"_ - **Jhey** — _"What could this become?"_ **Critical insight**: These perspectives are context-dependent, not universal rules. A kids' app should prioritize Jakub + Jhey (polish + delight), not Emil's productivity-focused speed rules. Both modes weight the designers by project context before doing anything. --- ## Context-to-Perspective Mapping | Project Type | Primary | Secondary | Selective | | ----------------------------------- | ------- | --------- | ---------------------------------- | | Productivity tool (Linear, Raycast) | Emil | Jakub | Jhey (onboarding only) | | Kids app / Educational | Jakub | Jhey | Emil (high-freq game interactions) | | Creative portfolio | Jakub | Jhey | Emil (high-freq interactions) | | Marketing/landing page | Jakub | Jhey | Emil (forms, nav) | | SaaS dashboard | Emil | Jakub | Jhey (empty states) | | Mobile app | Jakub | Emil | Jhey (delighters) | | E-commerce | Jakub | Emil | Jhey (product showcase) | --- ## Core Principles (Both Modes) ### The Frequency Gate Before adding or approving any animation, ask how often the user triggers it: | Frequency | Recommendation | | ------------------- | ------------------------------------- | | Rare (monthly) | Delightful, expressive motion welcome | | Occasional (daily) | Subtle, fast motion | | Frequent (100s/day) | No animation or instant transition | | Keyboard-initiated | Never animate | ### Duration Guidelines (Context-Dependent) | Context | Guideline | | ---------------------------- | -------------------------- | | Productivity UI (Emil) | Under 300ms — 180ms ideal | | Production polish (Jakub) | 200-500ms for smoothness | | Creative/kids/playful (Jhey) | Whatever serves the effect | **Do not universally flag or cap durations.** Check the context weighting first. ### The Golden Rule > "The best animation is that which goes unnoticed." If users comment "nice animation!" on every interaction, it's probably too prominent for production. (Exception: kids apps and playful contexts where delight IS the goal.) ### Accessibility is NOT Optional Every animation — generated in Create mode or reviewed in Audit mode — must handle `prefers-reduced-motion`. No exceptions. See `references/accessibility.md`. --- ## Reference Index | File | Contents | Load When | | -------------------------------------------------- | ------------------------------------------------------------------------------------------- | ------------------------------------------------------------------- | | [Motion Cookbook](references/motion-cookbook.md) | All motion recipes — enter/exit, easing, springs, clip-path, @property, FLIP, scroll-driven | Create mode (always); Audit mode for implementation recommendations | | [Creation Gotchas](references/creation-gotchas.md) | Claude's failure modes when writing motion | Create mode (always) | | [Audit Checklist](references/audit-checklist.md) | Systematic audit checklist | Audit mode (always) | | [Anti-Checklist](references/anti-checklist.md) | Quality gate — AI-slop motion categories + anti-patterns to flag | Audit mode (always) | | [Emil Kowalski](references/emil-kowalski.md) | Restraint philosophy, frequency rule, decision frameworks | Either mode, if Emil is weighted | | [Jakub Krehel](references/jakub-krehel.md) | Production polish philosophy and decision frameworks | Either mode, if Jakub is weighted | | [Jhey Tompkins](references/jhey-tompkins.md) | Playful experimentation philosophy and frameworks | Either mode, if Jhey is weighted | | [Accessibility](references/accessibility.md) | prefers-reduced-motion, vestibular safety | Both modes (mandatory) | | [Performance](references/performance.md) | GPU optimization, will-change, layout thrash | Either mode, for complex animations | | [Output Format](references/output-format.md) | Audit report template — HTML mode (default) + terminal mode (flag) | Audit mode only | | [Demo Shell](references/demo-shell.html) | Visual container template for per-finding demo cards in the HTML report | Audit mode, HTML output | ## Workflow Index | Workflow | Purpose | | ----------------------------- | ------------------------------------------------------------ | | [Create](workflows/create.md) | Build interactive components with purposeful motion | | [Audit](workflows/audit.md) | Review existing motion design, produce a per-designer report |
Colle ce Markdown dans ton agent ou utilise les boutons ci-dessus pour l’écrire dans ton projet.
Ce que fait Design Motion Principles (TanStack)
**Create** — Build interactive components with purposeful motion → `workflows/create.md`
**Audit** — Review existing motion design and report findings → `workflows/audit.md`
**Create** — Build or improve the component's motion
**Audit** — Review existing motion and report findings
Comment utiliser Design Motion Principles (TanStack)
1
Copie le prompt
Un clic copie le prompt packagé (ou l'envoie à ton agent).
2
L'agent installe le skill
Il ajoute le SKILL.md et ses ressources à ton projet.
3
Activation automatique
Le skill s'active dès que le contexte correspond.
Déclencheurs pour Design Motion Principles (TanStack)
Dis simplement à ton agent quelque chose comme :
Applique le skill design-motion-principles__tanstack-tanstack-com__agents-skills-fa4ea8b6f693 à cette tâche
Utilise design-motion-principles__tanstack-tanstack-com__agents-skills-fa4ea8b6f693 pour améliorer cette implémentation
Passe en revue ce sujet avec design-motion-principles__tanstack-tanstack-com__agents-skills-fa4ea8b6f693
Skills liés à Design Motion Principles (TanStack)
accessibility
Design, implement, and audit accessible UI to WCAG 2.2 Level AA across Web, iOS, and Android — semantic ARIA roles and labels, accessibility traits and hints, focus management, contrast, target size, and screen-reader support. Use when building or auditing UI for accessibility compliance, keyboard navigation, or screen-reader support.Accessibility Pass (Microsoft)
Use this skill whenever the user asks to check, review, or fix the accessibility of a PowerPoint deck, Word document, HTML page, or Markdown file, and before handing over any deck or document this agent just generated, so it does not ship with missing alt text, untitled slides, or unreadable colour contrast.Add Connector (Microsoft)
Use when adding a Power Platform connector to an Expo/React Native Power Apps mobile app and no dedicated mobile connector skill exists.